Responsibilities
- Collaborate with the team to iterate and polish existing AI Systems and Archetypes.
- Collaborate with the team to bring new Archetypes into existence.
- Take confident ownership over the architecture and implementation within the systems of your domain.
- Work on implementation and maintenance of AI behavior tree and associated systems.
- Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets.
- Improve design-facing tools for authoring and scripting combat encounters.
- Create and maintain technical documentations.
- Review the work of other engineers and share expertise in your area of knowledge.
Requirements
- 5+ years industry or related experience.
- Worked in an AI for video games programming role.
- Used Unreal Engine in a professional capacity for scripting Basic AI Systems.
- Used UE5 AI Debugging Tools and Rewind Debugger.
- Strong math skills.
- Strong C++ experience.
- Developed for current gen AAA consoles.
Benefits
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program.
- Up to 10 paid sick days per calendar year.
- Paid parental and compassionate leave.
- Wellbeing programs for mental health and other wellness support.
- Family planning support through Maven.
- Commuter benefits.
- Reimbursements for fitness-related expenses.
- Eligibility to participate in 401(K) plan and Employee Stock Purchase Program.
- Bonus and/or equity awards may be part of total compensation package.