Requirements
- 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
- Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
- Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
- Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization
- Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
- AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations
- Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language
- Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight
Nice to Have
- Examples of motion design work similar to Duolingo or other consumer game platforms
- Experience with performance optimization for web and mobile
- General 3D skills like modeling, texturing, rigging, and animating
Additional Information
- This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC.