Apply on company website Brighton, England, United Kingdom Hybrid Full-time

Visual Concepts is hiring a Principal Technical Animator

The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities - Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems. - Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). - Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. - Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. - Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. - Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. - Actively mentor and upskill senior and mid-level technical animators through code/blueprint reviews and hands-on guidance. Essential Skills, Attributes and Experience - Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine. - Master-level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). - Deep technical understanding of low-level animation concepts, including runtime optimisation, memory management, and threading for animation. - Exceptional cross-discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions. - Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production-ready plans.. - A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics. - A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles. Highly Desirable - Strong proficiency in C++ for extending Unreal Engine’s animation system, alongside Python for pipeline tool automation. - Experience contributing to proprietary engine tools or custom modifications to Unreal's core animation code. - Production experience with advanced DCC tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration. - Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code.
Job Details
Location Brighton, England, United Kingdom
Work mode Hybrid
Employment Full-time
Department Technical Art
Category other
Posted 2 months ago
Application On company website
About company
Visual Concepts
One of the world’s top game development studios, known for shipping over 100 multi-sku titles to critical acclaim and commercial success, including the NBA 2K franchise.
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