San Mateo, California, United States Remote (Country) Full-time USD 133,400 – 198,000 / year

Visual Concepts is hiring a Principal Character Technical Artist

Responsibilities

  • Collaborate with core development teams to influence feature design, anticipate technical challenges, and deliver forward-thinking solutions that enhance gameplay systems, providing strategic forecasts for research and development planning.
  • Define and maintain technical standards for character rigging, animation workflows, and dynamic elements such as cloth, hair, and physics within Unreal Engine 5, ensuring visual excellence through prototyping and experimentation.
  • Design and enhance an efficient, scalable pipeline for character assets moving from digital content creation tools into Unreal Engine, supporting high-quality integration across platforms.
  • Build automated tools and systems that streamline character content creation, improving productivity and enabling artists across disciplines and locations to work more effectively.
  • Set performance targets and technical constraints for character systems, balancing graphical quality with runtime efficiency in a live-service multiplayer context, and collaborate with engineers to ensure scalability across hardware platforms.
  • Lead, manage, and mentor a team of technical artists, cultivating advanced technical abilities and promoting collaborative problem-solving practices.
  • Drive adoption of best practices in character technical art across studios in the US and Spain, ensuring consistency and innovation.
  • Evaluate emerging technologies and tools relevant to character animation and implement those that advance production capabilities.
  • Ensure compatibility and optimization of character assets across multiple gaming platforms, including console and PC.
  • Champion cross-disciplinary collaboration between art, animation, and engineering teams to achieve cohesive, high-performance character systems.
  • Own the end-to-end quality of character technical pipelines, from modeling through runtime behavior.
  • Troubleshoot complex technical issues in rigging, deformation, and real-time simulation within the engine.
  • Develop documentation and knowledge-sharing systems to institutionalize technical standards and workflows.
  • Support the integration of motion capture data into character animation systems with high fidelity and efficiency.
  • Advocate for artist-friendly tools that reduce technical barriers and empower creative iteration.

Work Arrangement

Remote — US, Valencia

Work Arrangement

Remote — US, Valencia

About company
Visual Concepts
One of the world’s top game development studios, known for shipping over 100 multi-sku titles to critical acclaim and commercial success, including the NBA 2K franchise.
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Job Details
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Posted 8 days ago