Responsibilities
- At least 3 years of experience in game UI and understanding of game UI principles.
- Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage.
- Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).
- Ability to work in a dynamic environment with quick decision-making within tight schedules.
- Proficiency in Photoshop, Figma, AI creative tools.
- Strong design, drawing, color, composition, and conceptual ideation abilities.
- Comfort with data-informed iteration - ability to create variants and adjust based on A/B results.
- Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).
- Fluent English.
Requirements
- Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.
- Conceptualize, present and execute your ideas from A to Z.
- Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.
- Create and own the implementation of fun, engaging in-game events and other game content.
- Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).
- Own the visual pipeline from brief to implementation, including asset handoff.
- Maintain and evolve the UI component library and style guides to ensure consistency across features.
- Rapidly iterate on A/B test variants - create multiple visual treatments and adapt based on performance data.
- Collaborate closely with the monetization team on conversion-driven design decisions.
- Participate in design reviews and contribute constructive feedback to peers.
Additional Information
- Required time zone CET +/- 3 hour.