Compulsion Games is hiring a Senior Level Designer to architect the player’s journey through our game worlds. You will design, prototype, and polish levels that define the core gameplay experience, working closely with a talented team driven by artistic expression and craftsmanship.
What You'll Do
- Design, prototype, and implement complex and engaging game levels.
- Organize, prioritize, and estimate level design tasks with the Lead.
- Work with game designers, artists, and programmers to integrate gameplay mechanics into levels.
- Ensure levels support player flow, pacing, and progression while enhancing immersion.
- Incorporate environmental storytelling elements to reinforce the game’s narrative.
- Conduct playtests and iterate based on feedback to improve player experience.
- Balance and fine-tune level difficulty, combat encounters, and exploration mechanics.
- Use scripting tools (Blueprint) to create interactive gameplay moments.
- Optimize levels for performance, accessibility, and technical constraints.
- Help define best practices, workflows, and guidelines for the level design team.
- Mentor junior level designers, providing feedback and guidance on their work.
- Stay updated on industry trends and level design innovations to enhance the game’s quality.
What We're Looking For
- 5+ years of experience in level design.
- Strong understanding of level design principles, player psychology, and spatial storytelling.
- Proficiency with Unreal Engine and level-building tools.
- Experience with scripting languages (Blueprint, Lua, or similar) to create interactive elements.
- Ability to analyze playtests, interpret player feedback, and iterate efficiently.
- Strong problem-solving and critical thinking skills.
- Experience mentoring junior designers and improving team workflows.
- Excellent communication and collaboration skills.
- Passion for creating immersive and memorable game worlds.
Nice to Have
- AAA or high-quality indie experience preferred.
Technical Stack
- Unreal Engine
- Blueprint
- Lua
Team & Environment
You will report directly to the Lead Level Designer as part of a close-knit team. Our culture is built on trust, autonomy, and a focus on exceptional craftsmanship. We foster an inclusive environment where experimentation and artistic expression thrive, and we are devoted to creating unique, handcrafted experiences with compelling narratives.
Work Mode
This role follows a hybrid work model and is based in Montreal, Quebec, Canada.