Responsibilities
- Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
- Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
- Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling
- Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments
- Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces
- Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay
- Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience
- Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving
Requirements
- A minimum of 5 years of experience contributing to game development, with a strong focus on level design within exploration, action, horror, or cooperative games
- Experience shipping at least one title, ideally featuring exploration, environmental storytelling, or cooperative gameplay, with an understanding of the full content lifecycle from implementation through polish
- Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
- Strong collaboration and communication skills, including the ability to work closely with designers, artists, engineers, audio partners, and narrative teams to deliver cohesive gameplay spaces
- Familiarity with level editing tools, scripting, and gameplay logic, with confidence building, debugging, and maintaining gameplay spaces directly in engine
- Strong understanding of player guidance, pacing, environmental storytelling, and how level design influences tension, exploration, and emotional engagement
Nice to Have
- A passion for horror games, cooperative gameplay, and exploration-driven experiences
- Experience designing atmospheric environments that build tension through pacing, lighting, sound, and environmental storytelling
- Appreciation for emergent gameplay and how level design encourages communication, teamwork, and player-driven problem solving
- Interest in cinematic presentation, scripted sequences, and environmental storytelling that enhance immersion without reducing player agency
- Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, pacing, and emotional impact
- Curiosity about how level design, AI, audio, narrative, and gameplay systems work together to create memorable horror experiences
Work Arrangement
Remote (Country)
Additional Information
- 4-month contract duration
- Candidates must be legally eligible to work in Canada and reside within Canada