Responsibilities
- Lead and mentor a team for Technical Artist, providing clear direction, feedback, and support to foster professional growth and career advancement.
- Collaborate with rendering engineers to create scalable and performant shader solutions across multiple platforms (PC, console, mobile, cloud).
- Define material standards, documentation, and best practices for all global art teams.
- Own performance metrics related to materials, geometry, lighting, and visual effects, guiding teams toward frame-rate and memory targets.
- Collaborate with Art and Engineering to drive research, workflows, and technologies for improved rendering techniques, performance metrics, and a streamlined content creation process.
- Become a proficient user and contributor of the existing toolset and workflow, making any necessary improvements to enhance the capabilities.
- Coach, mentor and help team members grow.
Requirements
- Extensive track record of shipping high-quality titles in a lead or senior capacity.
- Demonstrated success in leading, mentoring, and scaling technical art teams.
- A deep understanding of the Unreal Engine and BP system.
- Extensive experience using dynamic lighting workflows and PBR materials.
- Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
- Strong knowledge of shader creation via node graph, HLSL or GL.
- Intermediate skill with Python, and C++.
- Excellent verbal and written communication skills
- Love for video games.
Work Arrangement
Remote (Worldwide) — Novato, California
Additional Information
- 2K is committed to providing reasonable accommodation for qualified individuals with disabilities.
- 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews.
- Only official 2K.com email accounts are used for communication.