Responsibilities
- Maintain the overall visual direction, style, and quality across 2D and 3D projects.
- Lead, mentor, and inspire a cross-disciplinary art team (concept, character, environment, props, lighting, FX, and UI).
- Create high-quality benchmark assets that demonstrate both artistic and technical excellence.
- Oversee asset production from concept to in-engine implementation in both Unity and Unreal Engine.
- Collaborate closely with design, engineering, and production to ensure visual targets align with gameplay, performance, and delivery schedules.
- Review internal and outsourced work, providing clear, actionable feedback to maintain consistency and quality.
- Support project planning by accurately scoping art deliverables, identifying risks, and advising on staffing and pipeline needs.
- Help establish scalable art standards and documentation to support future art and codev projects and partner integrations.
- Attend internal and external meetings, sometimes outside of normal business hours, as necessary to support business goals.
Requirements
- 5+ years of professional game art experience (2D and 3D), with at least 2 years in a lead or senior role.
- Proven ability to deliver AAA or high-quality stylized content across multiple genres and platforms.
- Hands-on proficiency with Unity and Unreal Engine pipelines.
- Expert knowledge of tools such as Maya, Blender, Substance Painter/Designer, Photoshop, Spine 2d and related software.
- Strong understanding of composition, color, lighting, materials, and visual storytelling.
- Solid grasp of performance optimization, PBR workflows, and real-time rendering.
- Experience managing, mentoring, and reviewing both internal and outsourced teams.
- Excellent communication skills, especially in English, and comfort working in a globally distributed environment.
Benefits
- This role is contract to start with potential to convert to full time with comprehensive benefits.
Work Arrangement
Remote (Country) — Malaysia
Additional Information
- Note: Specific requirements may vary depending on project needs.
- Attend internal and external meetings, sometimes outside of normal business hours, as necessary to support business goals.