Homa is hiring a Lead Animator - Gaming to play a key role in defining the motion identity and emotional feel of our game. You will report directly to the Art Director and partner closely with cross-functional teammates to drive expressive, high-quality animation that enhances gameplay clarity and player satisfaction.
What You'll Do
- Create high-quality 2D character, prop, VFX, and UI animations using Spine and Unity, ensuring every movement feels polished, intentional, and emotionally engaging.
- Own the animation pipeline from rig setup to in-engine integration, guaranteeing smooth implementation, performance optimization, and technical consistency.
- Collaborate cross-functionally to prototype and refine gameplay motion, making sure animation enhances feedback, readability, and overall game feel.
- Define and maintain animation quality standards across features and live content, balancing aesthetic excellence with mobile performance constraints.
- Inject personality, rhythm, and weight into loops and transitions, turning simple interactions into memorable, satisfying moments.
What We're Looking For
- Proven experience creating high-quality 2D animations for games using Spine.
- Strong understanding of animation principles and how they enhance gameplay clarity and emotional impact.
- Experience with the full animation pipeline, from rigging to implementation within Unity.
- Ability to collaborate effectively with 2D Artists, UI/UX Designers, Game Designers, Tech Artists, and Developers.
- A portfolio demonstrating expressive character animation, VFX, and an eye for detail.
Technical Stack
- Spine
- Unity
Team & Environment
You will report directly to the Art Director and partner closely with 2D Artists, UI/UX Designers, Game Designers, Tech Artists, and Unity Developers.
We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.
Homa is an equal opportunity employer.




