The Houdini Technical Artist will work under the Technical Director at Ubisoft to define, create, support, and maintain procedural content generation pipelines and tools using Houdini. This role involves close collaboration with level designers and artists to develop custom tools that enhance creativity and efficiency while ensuring technical and artistic requirements are met.
What You'll Do
- Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
- Iterate with the various teams to create tools linking the game engine to Houdini processes
- Empower the world builders by freeing them from redundant task
- Allow the artists to express their creativity by providing them with comprehensive tools
- Maintain the processes, pipeline and documentation by ensuring that all new addition is compliant with the existing systems
- Be able to gather in a same rule the gameplay (playability/variety), the technical constraints (memory/perf) and the artistic requirements
- Troubleshoot problems and find appropriate solutions
- Assist the team in learning new technologies and processes
- Share a common trunk of knowledge with other Houdini Artists while contributing individual expertise to the project
Technical Stack
- Houdini
- Houdini Engine
Team & Environment
- Reports to: Technical Director
