Responsibilities
- Create compelling concept art for settings and in-game objects that support the project's storytelling and artistic goals.
- Work closely with art leadership, 3D artists, and level designers to maintain a unified visual world.
- Produce diverse designs such as terrain, buildings, room interiors, and distinctive props, progressing from rough sketches to final artwork.
- Deliver clear visual annotations, reference sheets, and explanatory details to assist 3D modeling teams.
- Iterate on visual concepts to address narrative and design challenges effectively.
- Maintain stylistic and quality consistency across all environmental and prop artwork according to established art guidelines.
- Keep current with evolving concept art practices and integrate relevant innovations into the workflow.
Work Arrangement
Remote
Team
Part of a flexible talent pool supporting various projects across the region.
Responsibilities
- Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
- Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
- Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
- Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
- Explore and iterate on creative ideas to solve visual and narrative challenges.
- Ensure consistency in style and quality across all environment and prop designs, adhering to the project’s art direction.
- Stay updated on current trends and techniques in concept art and apply them to your work.
Not available